But when you figure out how slow that swipe is, you can concoct a plan of attack. It’s easy to panic when faced with, say, a 20ft-high troll who can wipe your health bar with one swipe of his hammer. It’s all about reading attack patterns, working out the best distance at which to engage the enemy, and ensuring you have the correct weapons and knowledge for the job. You make your attack move, then you need to wait to see how the enemy responds, counter that with a parry or a dodge, then take your turn to strike again. Video game soundtrack composer Christa Lee made a really interesting point on Twitter: she said the fights actually work more like turn-based battles from classic Japanese RPGs. The major fights can never be won by charging in and waving your sword about. ‘The combat is all about reading attack patterns and working out the best distance at which to engage the enemy.’ Photograph: Bandai Namco Is it too hard? With FromSoftware titles, you’re not just buying a game, you’re joining a community – a lot of the fun of the game is what happens outside of it. I never really understood this with the Dark Souls trilogy but I get it now. There are so many things to discover in the world that you find yourself constantly wanting to talk about it and compare experiences. There is always room for player interpretation, and the plotting is subordinate to interactivity. ![]() Director Hidetaka Miyazaki is a game-design genius who thinks deeply about games and how they function. It is a vast game with beautiful and diverse landscapes, a terrifying menagerie of monsters, and an incredibly deep levelling up system that rewards experimentation and personalisation. What’s so good about it?Ī lot of people have said that Elden Ring is what The Legend of Zelda: Breath of the Wild would be if it hated you. ![]() You’ll also have to learn about concepts such as Super Armour, stance breaks, broken pots and critical hits, as well as things called Ashes of War, which add special powers to your armaments. This inventory management element is much more complex than you’d see in, say, an Assassin’s Creed game: intricately defining your character and what they’re wearing to your own specific playing style is a major obsession for fans of FromSoftware’s games. There is so much to discover that you find yourself constantly wanting to talk about it and compare experiencesĪs in classic tabletop role-playing games such as Dungeons & Dragons and Warhammer, your character has a mass of stats for health, strength, intelligence and so on, and can collect and customise weapons and spells to improve their combat skills. While doing this, you will also meet non-player characters who give you challenging quests and, if you’re lucky, valuable rewards. Essentially, you will be exploring a vast kingdom filled with castles, caves and spooky dungeons, and fighting a menagerie of monsters from tiny imps to lumbering trolls and fire-breathing dragons. If you’ve played a Witcher or Elder Scrolls game, you’ll get it pretty quickly. You play a warrior tasked with restoring the ring and becoming ruler of a new kingdom. It’s an open-world role-playing adventure set in a ravaged place known as the Lands Between, where the destruction of the titular artefact has led to wars and chaos. Elden Ring is the latest game from veteran Japanese studio FromSoftware, the creators of the critically acclaimed Souls series, which began with 2009’s Demon’s Souls and continued through the Dark Souls trilogy.
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